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"We had a lot of things riding against us on the Kickstarter," Winzen said.
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This posed a particular challenge for the Kickstarter, which just barely reached its $80,000 funding goal. This is good news for players, but it also means that means there is no money to be made for Upheaval Arts. However, since StarCraft Universe is a mod completely retained within StarCraft II, it is entirely free to play – you just have to own the original game.
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"I explained the details of the project to him and made it clear this mod was to be developed within. "The Deputy General Counsel from Blizzard contacted me," Winzen wrote in a forum post at the time. As it turned out, Winzen's mod was so impressive that Blizzard thought he was developing a game outside of its platform. Everything he had developed so far was made entirely using StarCraft II's extensive built-in modding tools. He didn't see how he had done anything that wasn't explicitly encouraged by the game's maker. Activision Blizzard had it pulled down, on suspicion of copyright infringement. Within a few days of announcing World of StarCraft and racking up 150,000 video views, Winzen's video disappeared from the web. As it turned out, even Activision Blizzard didn't understand just how transformative its own tools could be. "You can do pretty much anything you can imagine," Winzen said. Even Blizzard itself released StarJeweled, a StarCraft-themed Bejeweled-style matching puzzle game, again played within StarCraft II. Another developed a card game called BarCraft, a multiplayer tabletop-style game that is played within StarCraft II.
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